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Replacing Existing Audio

Tools You'll Need

Replacing Audio

There are two main ways to replace audio in Persona games.

  • Phos Music Manager is a music manager designed to simplify music replacement or addition in Persona 3 Portable (PC), Persona 4 Golden (PC x64), and Persona 5 Royal (PC). It automatically handles all steps needed to encode and export music.
  • If replacing non music files and/or if you would rather manually replace audio files, AtomEncd should be used instead.
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More detailed documentation on the Phos Music Manager can be found here.

warning

Phos Music Manager contains boss name spoilers on its game specific pages. Proceed with caution if you have not finished the games yet.

Getting Started

When booting up the program, you will be brought to the Home menu, which shows you preset projects for P4G/P5R/P3P, as well as any projects you may have saved.

Click on New Project in the top right or in File -> New Project to create a new project. Choose a desired name, icon, and project color. Under Preset, select the game whose music files you wish to edit. Set Output Folder to your desired output folder.

P5R ADX Encryption

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This step is only necessary for P5R audio editing. If you are editing P3P or P4G audio, skip this step.

Persona 5 Royal (PC) uses encrypted ADX audio. To properly encode P5R audio, we need to add a special encoder to create ADX files specific for the game. click on Tools -> Open -> Encoders Folder.

Download adx-p5r-pc.ini here and save it to the directory that was just opened. Alternatively, create a new text file named adx-p5r-pc.ini and paste the following into it:

name=ADX (Persona 5 Royal PC)
out_container_format=adx
key_code=9923540143823782

Then click on Tools -> Reload to reload this new encoder option.

Music Replacement

To replace a song, select the song you want to change from the list and click on the Select file... button under Replacement. Then, select your desired audio file replacement.

Set your start and end loop points in the Start Sample and End Sample boxes. More information on this can be found in the Audio Editing and Formatting page MISSING LINK!!!.

Set the Encoder to the correct option for the game whose audio you are replacing. This is as follows:

  • P4G: HCA
  • P5R: ADX (Persona 5 Royal PC)
  • P3P: ADX
warning

If you do not select the ADX encoder specific to P5R when replacing P5R music, your files will not encode properly and will not work correctly in-game! Make sure to set up P5R ADX encryption here!

Exporting Music

To export your changes, click on the Build button.

Your files will be exported to the output folder you set when creating the project. If you don't remember where this was or if you did not set an output folder, you can click on the Open Build Folder under the folder dropdown to access your completed files.

Each game has its audio files exported differently to reflect their different file structures.

Files will be exported to FEmulator/AWB/snd00_bgm.awb. Place FEmulator in the root of your mod folder.